Please drop a note to have your installation, prototype or project included. Or tag your project #startwithmaxology on social media.
by Oscar Sol, http://electronicperformers.in/trinity_en.html
The interactive link is done through a video camera installed above the stage and under infrared lighting. Besides positional tracking the project is focused in measuring movement qualities as: forces and directions, accelerations, stage position, velocity and body area.
Presented at Festival IDN in Mercat de les Flors (Barcelona) February 2013 and created with support from: NU2s, El Graner and Mercat de les Flors.
by Óscar Sol: http://electronicperformers.in/trinity_en.html
A Kinect camera installed in a plinth scans a shape (here a hand) in three dimensions and draws the “points of interest” using Jean-Marc Pelletier’s cv.jit.features object. Taking these points as stars, a random “constellation” is woven/drawn with slow camera movements. The 3D animation is punctuated with text appropriated from various pop songs (Beatles, David Bowie, John Lennon, Deep Purple, Killers, etc.). These songs consist of words found, from near and far, in the semantic and poetic field of stellar space. The accompanying sound is a sonification of the locations of the constellation points in three-dimensional space.
by Emmanuel Lagrange Paquet, http://www.eeelllppp.com/You-Never-Know-2014
A .gif portrait series developed with Max and the Kinect. Requires: cv.jit, jit.gl.hap, Andrew B's optical flow shaders, jit.openni
by Matt Romein, http://matt-romein.com/#/portrait-series/
Max Patch available!
The quadrants of the screen represent: color vision without brightness information (equiluminance), motion, face detection and edge detection. I’ve learned a lot of interesting things in the process, not just about the human visual system, but also how difficult it is to accurately represent color using digital media.
by Gian Pablo Villamil, http://villamil.org/
Optical Flow Mirror, coded and developed using Max, is an interactive Kinect camera installation developed for the 2013 PS 122 Launch Party and curated by AUNTS. Installed at Issue Project Room, a platform was setup across the room from the projected image allowing up to three people at a time to play and paint with their own image in realtime. The interactive space was defined by using the Kinect's distance function to limit what was visible to the camera. The elements that were visible to camera were run through a binary edge detector and also acted as a mask through which colorful video plays. This was all run through optical flow programming combined with feedback to give the program it's saturated watercolor feel.
by Matt Romein, https://vimeo.com/user22659511